Eduty Valorant Esp Aimbot Source Code
Tested on Windows 10x64 22H2.
Eduty/CyberVal stands as a comprehensive, internal hack meticulously crafted for Valorant. It is meticulously coded in C++, delivering a wide array of functionalities to enhance your gaming experience within the realm of Valorant.
Features (Click)
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Menu
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Kinda gay POC source
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2D Boxes
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Corner Boxes
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Snaplines/Tracers
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Distance ESP
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Healthbar ESP
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Bone ESP
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Head ESP
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Name ESP
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Ability ESP
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Radar ESP
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AimDirection ESP
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Color ESP
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Recoil Control
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Aim Only Visible
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Smooth Software
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Aimbot
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Draw Fov
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Draw Recoil Crosshair
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Fov
OS: Windows 10, Windows 11
The following requirements must be met to compile this project:
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Download the project to your computer as zip
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Extract Project to Folder.
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Open the (.sln) file
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Select Build Solution from the Build menu or press
Ctrl+Shift+B
to compile the project. -
When the build is complete, select Start Without Debugging from the Debug menu or press
Ctrl+F5
to run the project. -
or you can launch the cheat from inside the x64 folder where the (.sln) file is located Run the Cheat Software Before Opening the Game
You can access the EXE by compiling the project. Click here if you don't know how to compile.
Create a hitsounds folder inside the base Valorant directory. Place as many .wav sound files as you want inside of it. Load the cheat and they will be under the hitsounds combobox.
Profiles are stored inside the base Valorant directory under a folder named profiles.
You can share profiles with friends by navigating to the configuration tab inside the cheat and selecting Export. This will copy all profile data to the clipboard which you can then paste to a friend.
To import a profile, just copy all of the profile data and press Import. Make sure to save your profile by entering a name and pressing Save.
Disable multi-core rendering in your Valorant video settings.
Press INSERT
.
Press END
.
- Clone this repo.
- Leave a Star ⭐ on this Repo.
This project is intended solely for educational purposes. As the creator, I want to emphasize that I do not bear any responsibility for any potential harm or unlawful activities that may arise. My primary objective in undertaking this project was to deepen my understanding of reverse engineering, with no intention to disrupt the gaming experience for fellow enthusiasts. It's important to note that I won't be providing ongoing updates to the offsets due to these reasons. Please understand that the following code may not mirror the exact version used in my hackathon.
This project is licensed under the MIT. For more information, see the License.