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A 2D platforming game made using Unity and C# - with a Castlevania style

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NoahJpg/Burning-Oil

 
 

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Burning Oil

DescriptionTechnologies UsedSetup InstructionsFurther ExplorationKnown BugsLicense


Description

A 2D Platformer made with Unity

Technologies Used

  • Unity
  • C#
  • Visual Studio
  • Git
  • Unity Asset Store
  • Sprites
  • AI Path Finding

Setup Instructions

You Will Need:

Preliminary Project Set-up:

  1. Clone or download this repository to your machine.
  2. Open your shell (e.g., Terminal or GitBash) and add your .gitignore file and commit it before adding any other files.
  3. Navigate to the Unity Hub to this project's production directory called "BurningOilV2".
  4. Navigate to (Assets/Scenes/FinalScene)

Known Bugs

  • Player character freezes mid-air if dies mid-air
  • WIP

License

If you have any issues or have questions, ideas or concerns please contact us at [email protected]

MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Copyright (c) 2023 Noah Atkinson,Owen Brown,John Lenz,_Mitchell Gantz,Justin Lee

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Languages

  • C# 93.9%
  • ShaderLab 5.1%
  • HLSL 1.0%