Skip to content

Commit

Permalink
Merge pull request #104 from cerberusxdev/develop
Browse files Browse the repository at this point in the history
Version 2020-11-15
  • Loading branch information
MikeHart66 committed Nov 15, 2020
2 parents a3c2c32 + 554d684 commit 2b0e0da
Show file tree
Hide file tree
Showing 409 changed files with 50,116 additions and 29,724 deletions.
107 changes: 72 additions & 35 deletions VERSIONS.TXT
Original file line number Diff line number Diff line change
@@ -1,6 +1,43 @@
***** v2020-11-15 *****

FIX: [TRANSCC] With the GLFW target and MingW, you can build 32bit again. (Author: MikeHart)
FIX: [TRANSCC] Fixed copying sub directories with the INCLUDE statement. (Author: MikeHart)
FIX: [TRANSCC] Fixed TRANSCC to change canvas sizes, title, scale mode and canvas flag every time you build your app. (Author: MikeHart)
FIX: [TRANSCC] Added check for space chars in source filename to avoid weird errors regarding global vars. (Author: Phil7)
FIX: [rebuild script] Changed minimum version on OSX for building TRANS via the rebuildall script. (Author: dawlane)
FIX: [HTTPREQUEST] Fixed some flaws in the glfw target. (Author: Github user NEOJAW)
FIX: [MOJO2] fix in image.loadframes. (Author: Rich)
FIX: [DOCS] FIXED example in httprequest.cerberusdoc (Author: Holzchopf)
FIX: [MOJO/MOJO2] Fixed apps don't scale right on retina displays. (Author: Phil7)
MOD: [TRANSCC] With the GLFW target, resource files are now compiled everytime, so a change will be always taken in. (Author: MikeHart)
MOD: [MOJO/MOJO2] Font.TextHeight will return the actual height of the string now if one is given. (Author: MikeHart)
MOD: [brl.filesystem] CreateDir now creates paths automatically, that includes more than one sub directory. (Author: MikeHart)
MOD: [MOJO/MOJO2] Removed an extra call to retrieve the window size on GLFW BeginRender. Only the size of the framebuffer is relevant now. (Author: MikeHart)
MOD: [MAKEDOCS] CHANGED makedocs now resolves links for json output (Author: Holzchopf)
MOD: [IOS] Changed using a launch image to a launch screen storyboard so you get the full resolution on all IOS devices. (Author: Phil7)
MOD: [IOS] Changed minimum IOS version to 9.0. (Author: Phil7)
MOD: [DESKTOP] Updated GLFW to version 3.3.2 (Author: MikeHart)
NEW: [TRANSCC] New config setting #GLFW_COPY_LIBS_32 to copy 32bit DLLs into the GCC build. (Author: MikeHart)
NEW: [TRANSCC] Added TARGETPATH option to specify more target directories. (Author: MikeHart)
NEW: [TRANSCC] Added custom targets with cxbuild.txt script. (Author: MikeHart)
NEW: [TARGETS] AGK Android (Google). (Author: MikeHart)
NEW: [examples] mojo2/2Din3D. (Author: MikeHart)
NEW: [examples] mojo2/asyncimageloading. (Author: MikeHart)
NEW: [HTML5] Added mousewheel event on the html5 target - MouseZ() works now. (Author: Github user NEOJAW)
NEW: [MAKEDOCS] Added export of decls.json to makedocs. (Author: Holzchopf)
NEW: [MAKEDOCS] Added index entry decls CHANGED json builder now transforms markdown (Author: Holzchopf)
NEW: [MOJO] Added DrawTextBox:Void( textLines:String[],x:Float,y:Float,width:Float,height:Float,xhandle:Float=0.0,yhandle:Float=0.0 ) (Author: MikeHart)
NEW: [MOJO2] Added DrawList.DrawTextBox:Void( textLines:String[],x:Float,y:Float,width:Float,height:Float,xhandle:Float=0.0,yhandle:Float=0.0 ) (Author: MikeHart)
NEW: [MOJO/MOJO2] Added #GLFW_HIGH_DPI_ENABLED=1 constant, so GLFW apps can use the full high DPI resolution. (Author: Phil7)
NEW: [Modules] Added the new brl.timer module. (Author: MikeHart)

KNOWN ISSUES:
- Window dragging in 32 bit Release mode still crashes, need to figure out why that is.
- GLFW_APP_ICON doesn't work with OSX and Linux.

***** v2020-05-09 *****

FIX: [DOCS/brl] Fixed missing entry for the admob, cerberusstore, gamecenter, fielpath, filesystem, url, tween, pool, process and markdown modules. (Author: MikeHart)
FIX: [DOCS/brl] Fixed missing entry for the admob, cerberusstore, gamecenter, filepath, filesystem, url, tween, pool, process and markdown modules. (Author: MikeHart)
FIX: [DOCS/brl.databuffer] Fixed some typos. (Author: MikeHart)
FIX: [DOCS/cerberus] Fixed missing entry for the deque module. (Author: MikeHart)
FIX: [DOCS/cerberus.stack] Fixed some typos. (Author: MikeHart)
Expand All @@ -11,7 +48,7 @@ FIX: [mojo2] Fixed padded parameter in Image.LoadFrames:Image[]( path:String,cel
FIX: [examples] Fixed mak/bbgametest -> missing z parameter in MouseEvent call. (Author: MikeHart)
FIX: [examples] Fixed mak/dynamicimage -> faulty fullscreen switch. (Author: MikeHart)
Fix: [TRANSCC] Fixed TRANSCC not being able to install on an Android device when creating a release build on Linux and OSX. (Author: Phil7)
Fix: [TRANSCC] Fixed TRANSCC not reporting the correct line number in certain cases when preprocessor statements were used.. (Author: dawlane)
Fix: [TRANSCC] Fixed TRANSCC not reporting the correct line number in certain cases when preprocessor statements were used. (Author: dawlane)

MOD: [cerberusstore] updated the underlying code to support the newest Google version. (Author: Rich)
MOD: [DOCS/interpolate] Fixed and added some images. (Author: Holzchopf)
Expand Down Expand Up @@ -46,68 +83,68 @@ NEW: [HTML5] Added #HTML5_APP_TITLE to be able to set the title of the browser t
NEW: [HTML5] Added #HTML5_CANVAS_WIDTH and #HTML5_CANVAS_HEIGHT control the size of the html5 canvas. (Author: MikeHart)
NEW: [HTML5] Added #HTML5_APP_FILENAME to set the output filename. (Author: MikeHart)
NEW: [HTML5] Added #HTML5_CANVAS_RESIZE_MODE to be able to set the CANVAS resize mode. (Author: MikeHart)
NEW: [HTML5] Added #HTML5_CONSOLE_SHOW to be able to hide the splitter and console area. (Author: MikeHart)
NEW: [HTML5] Added #HTML5_CONSOLE_SHOW to be able to hide the splitter and console area. (Author: MikeHart)
NEW: [rebuildall_macos.sh] New script to build CX on OSX right from the github repository. (Author: dawlane)

***** v2019-10-13b *****

MOD: [REQUESTER] Requester dialogs now work on Linux, thanks to tinyfiledialogs (Author: MikeHart)
FIX: [GLFW] Added missing stb_write_image.h file on Linux (Author: MikeHart)
FIX: [TED] Was still using the old PrefsDialog on Linux (Author: MikeHart)
MOD: [REQUESTER] Requester dialogs now work on Linux, thanks to tinyfiledialogs. (Author: MikeHart)
FIX: [GLFW] Added missing stb_write_image.h file on Linux. (Author: MikeHart)
FIX: [TED] Was still using the old PrefsDialog on Linux. (Author: MikeHart)

***** v2019-10-13 *****

FIX: [ANDROID] change file permission of gradlew in template. (Author: dawlane)
MOD: [ANDROID] added 64bit libs to the target, to support Googles changes in August 2019. (Author: MikeHart)
MOD: [ANDROID] added 64bit libs to the target, to support Googles changes in August 2019. (Author: MikeHart)
FIX: [TRANS] Fixed CopyFile for Linux to preserve file permissions. (Author: dawlane)
FIX: [TED] Fixed symlinks opening a second file when DebugStop is used. (Author: dawlane)
MOD: [TED] Another attempt at fixing the capitalization of the API. (Author: MikeHart)
MOD: [TED] Moved Open Project from the BUILD menu to the FILE menu. (Author: MikeHart)
MOD: [TED] Another attempt at fixing the capitalization of the API. (Author: MikeHart)
MOD: [TED] Moved Open Project from the BUILD menu to the FILE menu. (Author: MikeHart)
MOD: [TED] Replaced Options dialog with a similar one like from dawlane's version of TED. (Author: dawlane)
This dialog is much smaller and so can be displayed on small screens two.
FIX: [TED] CTRL+PgDown and CTRL+PgUP now works on Linux to switch between open code tabs. (Author: MikeHart)
MOD: [TRANS/GLFW] On Windows you can add an app icon (.ico file) now via the new #GLFW_APP_ICON preprocessor setting. (Author: MikeHart)
FIX: [OSX] Recompiled the launcher as a 64bit app, so it is compatible with OSX Catalina (10.15.x). (Author: MikeHart)
FIX: [TED] CTRL+PgDown and CTRL+PgUP now works on Linux to switch between open code tabs. (Author: MikeHart)
MOD: [TRANS/GLFW] On Windows you can add an app icon (.ico file) now via the new #GLFW_APP_ICON preprocessor setting. (Author: MikeHart)
FIX: [OSX] Recompiled the launcher as a 64bit app, so it is compatible with OSX Catalina (10.15.x). (Author: MikeHart)
FIX: [MOJO1] Fixed missing usage of frame parameter in DrawImage9P. (Author: Rich)
MOD: [WIN8/WINPHONE8] Depreciated these targets.
MOD: [WIN8/WINPHONE8] Depreciated these targets. (Author: MikeHart)
If you need them, move them out of the targets/depreciated folder.
MOD: [TRANS/ANDROID] Reactivated logcat filtering. (Author: MikeHart)
NEW: [Examples/MOJO2] DrawPrimitives2 shows how to use the DrawPrimitives method to draw several images at once.
MOD: [TRANS/ANDROID] Reactivated logcat filtering. (Author: MikeHart)
NEW: [Examples/MOJO2] DrawPrimitives2 shows how to use the DrawPrimitives method to draw several images at once. (Author: MikeHart)


***** v2019-05-05 *****

MOD: [ANDROID] Changed MIN_SDK back to 16 like it was before. (Author: MikeHart)
MOD: [ANDROID] Changed MIN_SDK back to 16 like it was before. (Author: MikeHart)
MOD: [DOCS] Added A-Z shortcuts on top of indexes. (Author: Holzchopf)
MOD: [Trans/ANDROID] Release builds are installed automatically now. (Author: MikeHart)
FIX: [AGK] Fixed docs creation to be compatible with the latest MakeDocs. (Author: MikeHart)
MOD: [Trans/ANDROID] Release builds are installed automatically now. (Author: MikeHart)
FIX: [AGK] Fixed docs creation to be compatible with the latest MakeDocs. (Author: MikeHart)
FIX: [MAKEDOCS] Fixed brl.markdown bug. (Author: Holzchopf)
FIX: [TED] Fixed fixed displaying an iframe element in the docs. (Author: dawlane)
FIX: [TED] Fixed scaling issues when displaying images. (Author: MikeHart)
NEW: [TED] Added overwrite mode. Just press the insert key to toggle it. (Author: MikeHart)
NEW: [MOJO2] Added Image.LoadFrames:Image[]( path:String,cellWidth:Int,cellHeight:Int,padded:Bool=False,xhandle:Float=.5,yhandle:Float=.5,flags:Int=Image.Filter|Image.Mipmap,shader:Shader=Null ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowIcon( _path:String ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowTitle( _title:String ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowSize( _width:Int, _height:Int ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowPosition( _x:Int, _y:Int ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowSizeLimits:Void( _minWidth:Int, _minHeight:Int, _maxWidth:Int, _maxHeight:Int ) (Author: MikeHart)
NEW: [MOJO.INPUT] Added SetMousePos:Void( _x:Int, _y:Int ). (Author: MikeHart)
NEW: [MOJO.INPUT] Added SetClipboard:Void( _text:String ). (Author: MikeHart)
NEW: [MOJO.INPUT] Added GetClipboard:String(). (Author: MikeHart)
FIX: [TED] Fixed scaling issues when displaying images. (Author: MikeHart)
NEW: [TED] Added overwrite mode. Just press the insert key to toggle it. (Author: MikeHart)
NEW: [MOJO2] Added Image.LoadFrames:Image[]( path:String,cellWidth:Int,cellHeight:Int,padded:Bool=False,xhandle:Float=.5,yhandle:Float=.5,flags:Int=Image.Filter|Image.Mipmap,shader:Shader=Null ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowIcon( _path:String ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowTitle( _title:String ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowSize( _width:Int, _height:Int ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowPosition( _x:Int, _y:Int ). (Author: MikeHart)
NEW: [MOJO.APP] Added SetDeviceWindowSizeLimits:Void( _minWidth:Int, _minHeight:Int, _maxWidth:Int, _maxHeight:Int ). (Author: MikeHart)
NEW: [MOJO.INPUT] Added SetMousePos:Void( _x:Int, _y:Int ). (Author: MikeHart)
NEW: [MOJO.INPUT] Added SetClipboard:Void( _text:String ). (Author: MikeHart)
NEW: [MOJO.INPUT] Added GetClipboard:String(). (Author: MikeHart)
NEW: [CERBERUS.INTERPOLATE] New module. (Author: Holzchopf)
NEW: [MOJO.COLOR] New module. (Author: Holzchopf)

***** v2018-12-30 *****

FIX: [AGK_IOS] Fixed AGK_IOS target showing up on non OSX platforms. (Author: MikeHart)
FIX: [ANDROID] Fixed MIN_SDK, TARGET and TOOLS version. (Author: MikeHart)
FIX: [brl.requesters] Fixed RequestFile not working with a set path. (Author: MikeHart)
FIX: [TED] Fixed selecting a help topic in the toolbar didn't show up the help file directly. (Author: MikeHart)
FIX: [AGK_IOS] Fixed AGK_IOS target showing up on non OSX platforms. (Author: MikeHart)
FIX: [ANDROID] Fixed MIN_SDK, TARGET and TOOLS version. (Author: MikeHart)
FIX: [brl.requesters] Fixed RequestFile not working with a set path. (Author: MikeHart)
FIX: [TED] Fixed selecting a help topic in the toolbar didn't show up the help file directly. (Author: MikeHart)
MOD: [example] Various changes to sample scripts (Author: Paul59)
FIX: [TED] Fixed "Open on Desktop" on Linux. (Author: dawlane)
MOD: [TED] If text is selected in the editor, it will be pre set in the Find dialog. (Author: MikeHart)
MOD: [TED] If text is selected in the editor, it will be pre set in the Find dialog. (Author: MikeHart)
MOD: [DOCS/MAKEDOCS] Numerous changes to the docs and MakeDocs itself. (Author: Holzchopf)
FIX: [GLFW/GLFW-ANGLE] Fixed returning MouseZ resets MouseX and MouseY to zero. (Author: MikeHart)
FIX: [GLFW/GLFW-ANGLE] Fixed returning MouseZ resets MouseX and MouseY to zero. (Author: MikeHart)
MOD: [TED] Bigger changes so TED uses the QT5 webengine now and needs QT5.9.2 to compile. (Author: dawlane)

***** v2018-08-10 *****
Expand Down
8 changes: 8 additions & 0 deletions bin/config.macos.txt
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,14 @@
MODPATH="${CERBERUSDIR}/modules;${CERBERUSDIR}/modules_ext"
'--------------------

'--------------------
'Cerberus targets path
'
'Can be overriden via transcc cmd line
'
TARGETPATH="${CERBERUSDIR}/targets;${CERBERUSDIR}/targets_ext;D:\CerberusX\CerberusTargets"
'--------------------

'--------------------
'HTML player path.
'
Expand Down
15 changes: 13 additions & 2 deletions bin/config.winnt.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,15 @@
'
'Can be overriden via transcc cmd line
'
MODPATH="${CERBERUSDIR}/modules;${CERBERUSDIR}/modules_ext;D:\CerberusX\CerberusModulesx"
MODPATH="${CERBERUSDIR}/modules;${CERBERUSDIR}/modules_ext;D:\CerberusX\CerberusModules"
'--------------------

'--------------------
'Cerberus targets path
'
'Can be overriden via transcc cmd line
'
TARGETPATH="${CERBERUSDIR}/targets;${CERBERUSDIR}/targets_ext;D:\CerberusX\CerberusTargets"
'--------------------

'--------------------
Expand All @@ -28,6 +36,9 @@ HTML_PLAYER="${CERBERUSDIR}\bin\cserver_winnt.exe"

'***** 64 bit mingw *****
MINGW_PATH="D:\TDM-GCC-64"
'MINGW_PATH="D:\TDM-GCC-64_92"
'MINGW_PATH="D:\BlitzMax\MinGW32x64"
'MINGW_PATH="${CERBERUSDIR}/3rdparty/x86_64-8.1.0-release-posix-seh-rt_v6-rev0/mingw64"
'--------------------

'--------------------
Expand All @@ -53,7 +64,7 @@ ANDROID_PATH="D:\Program Files\Android\Android Studio"
'
'Must be set to a valid dir for ANDROID NDK target support
'
'ANDROID_NDK_PATH="D:\Program Files\Android\Android Studio\ndk-bundle"
ANDROID_NDK_PATH="C:\Users\mike\AppData\Local\Android\Sdk\ndk\21.1.6352462"
'--------------------

'--------------------
Expand Down
2 changes: 1 addition & 1 deletion bin/macdeployqt-5.9.2.command
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
cd `dirname $0`
#cd ../../bin
#macdeployqt-4.8 Ted.app
/Users/michaelhartlef/Qt/5.9.2/clang_64/bin/macdeployqt Ted.app -verbose=2 -always-overwrite
~/Qt/5.9.2/clang_64/bin/macdeployqt Ted.app -verbose=2 -always-overwrite
cd Ted.app/Contents/PlugIns
rm -r -f audio
rm -r -f bearer
Expand Down
15 changes: 15 additions & 0 deletions docs/cerberusdoc/Home.cerberusdoc
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,21 @@

This is the ultimate guide to Cerberus X.

>> New stuff

* [[../../examples/mojo/mikehart/FileDrop/FileDrop.cxs|Drag 'n' Drop example]] for Mojo
* [[../../examples/mojo2/2Din3D/2Din3D.cxs|2D in 3D example]] for Mojo2
* [[../html/Modules_mojo.graphics.html#DrawTextBox(String[],Float,Float,Float,Float,[Float],[Float])|DrawTextBox]] for Mojo
* [[../html/Modules_mojo2.graphics_DrawList.html#DrawTextBox(String[],Float,Float,Float,Float,[Float],[Float])|DrawList.DrawTextBox]] for Mojo2
* [[../html/Modules_mojo.input.html#MouseZ()|MouseZ()]] works now in HTML5
* [[../html/Modules_brl.timer.html|Timer]] module, to fire and react on timed events.
* [[The Custom target|Custom targets]]
* [[../../tools/build_agk/BuildTargets.cxs|Support for AppGameKit Classic - Android platform]]
* TARGETPATH option to specify more target directories
* New config setting #GLFW_COPY_LIBS_32 to copy 32bit DLLs into the build
* New config setting #GLFW_HIGH_DPI_ENABLED so retina apps can use the full high dpi resolution.


>> Introduction

* [[Tutorials/Getting started]] - If you're new to Cerberus X, this is what you're looking for
Expand Down
5 changes: 3 additions & 2 deletions docs/cerberusdoc/Programming/App config settings.cerberusdoc
Original file line number Diff line number Diff line change
Expand Up @@ -51,10 +51,11 @@ The following app config settings are currently supported:
#GLFW_GCC_CC_OPTS="" 'Pass compiler options to GCC type compilers
#GLFW_GCC_LD_OPTS="" 'Pass linker options to GCC type compilers
#GLFW_GCC_LIB_OPTS="" 'Pass additional libraries to link against for GCC type compilers.
#GLFW_COPY_LIBS="" 'Copy external libraries to build directory. Windows GCC only for now!
#GLFW_COPY_LIBS="" 'Copy 64bit external libraries to build directory. Windows GCC only for now!
#GLFW_COPY_LIBS_32="" 'Copy 32bit external libraries to build directory. Windows GCC only for now!

#GLFW_WINDOW_TITLE="Cerberus X Game"
#GLFW_WINDOW_WIDTH=640 'Set this and HEIGHT to 0 for a 'windowless' glfw app
#GLFW_WINDOW_WIDTH=640
#GLFW_WINDOW_HEIGHT=480
#GLFW_WINDOW_RESIZABLE=False
#GLFW_WINDOW_FULLSCREEN=False
Expand Down
2 changes: 2 additions & 0 deletions docs/cerberusdoc/Samples.cerberusdoc
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,9 @@ Samples for the base game framework.
>> Michael Hartlef
* [[../../examples/mojo/mikehart/DrawImage9P/DrawImage9Patch.cxs|Drawing 9-Patch image test]]
* [[../../examples/mojo/mikehart/BitmapFont/BitmapFont.cxs|DrawText with bitmap font test]]
* [[../../examples/mojo/mikehart/FileDrop/FileDrop.cxs|Drag 'n' Drop example]]
* [[../../examples/mojo/mikehart/PubNub/PubNub.cxs|Using the services of PubNub with their REST api]]
* [[../../examples/mojo/mikehart/Timer/Timer.cxs|Using the timer module to fire timed events]]

>> James Boyd

Expand Down
6 changes: 3 additions & 3 deletions docs/cerberusdoc/Target SDKs.cerberusdoc
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,8 @@ Please refer to the following installation guides:
* [[The Desktop target]]
* [[The Stdcpp target]]
* [[The HTML5 target]]
* [[The Flash target]]
* [[The Flash target]] (depreciated)
* [[The Android target]]
* [[The iOS target]]
* [[The WinRT target]]
* [[The AppGameKit target]]
* [[The WinRT target]] (depreciated)
* [[The Custom target]]
Loading

0 comments on commit 2b0e0da

Please sign in to comment.