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Wake anim customization #1303

Merged
merged 3 commits into from
Jul 7, 2024
Merged

Wake anim customization #1303

merged 3 commits into from
Jul 7, 2024

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Metadorius
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@Metadorius Metadorius commented Jul 7, 2024

Originally opened at #1082 then #1258 by @Super-StarX and @Coronia

Customizable wake anim

  • You can now specify the Wake anim per TechnoType to override default rules value.
    • Wake.Grapple and Wake.Sinking can be used to further customize wake anim when the techno is being parasited or sunken.

In rulesmd.ini:

[SOMETECHNO]         ; TechnoType
Wake=                ; Anim (played when Techno moving on the water), default to [General]->Wake
Wake.Grapple=        ; Anim (played when Techno being parasited on the water), defaults to [SOMETECHNO]->Wake
Wake.Sinking=        ; Anim (played when Techno sinking), defaults to [SOMETECHNO]->Wake

@@ -787,3 +787,56 @@ DEFINE_HOOK(0x7072A1, suka707280_ChooseTheGoddamnMatrix, 0x7)

return 0x707331;
}

DEFINE_HOOK_AGAIN(0x69FEDC, Locomotion_Process_Wake, 0x6)
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choose another file to place all these plz
and in comment write down which locoprocess is it

* custom rocker damage & custom wake

* Refactored the code, fixed docs

* Split out Rocker amplitude customization

---------

Co-authored-by: Coronia <[email protected]>
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github-actions bot commented Jul 7, 2024

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@Metadorius Metadorius merged commit b6b2e8e into develop Jul 7, 2024
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@Metadorius Metadorius deleted the feature/wake-customization branch July 7, 2024 16:05
@Metadorius Metadorius restored the feature/wake-customization branch July 7, 2024 16:05
@Metadorius Metadorius deleted the feature/wake-customization branch July 13, 2024 19:34
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2 participants