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❌ Disables drowned zombie spawns around the player when the conduit effect is active.

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Serilum/Conduits-Prevent-Drowned

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Conduits Prevent Drowned

Download

You can download Conduits Prevent Drowned on CurseForge and Modrinth:

  CurseForge:   https://curseforge.com/minecraft/mc-mods/conduits-prevent-drowned
  Modrinth:      https://modrinth.com/mod/conduits-prevent-drowned

Issue Tracker

To keep a better overview of all mods, the issue tracker is located in a separate repository.
  For issues, ideas, suggestions or anything else, please follow this link:

    -> Issue Tracker

Pull Requests

Because of the way mod loader files are bundled into one jar, some extra information is needed to do a PR.
  A wiki page entry about it is available here:

    -> Pull Request Information

Mod Description

Requires the library mod Collective. 

   This mod is part of The Vanilla Experience.

Conduits Prevent Drowned is a minimalistic configurable mod which disables drowned zombie spawns around the player when the conduit effect is active.


Configurable: ( how do I configure? )
preventDrownedInRange (default = 400, min 0, max 400): The euclidian distance range around the drowned where a check for a player with the conduit effect is done. A value of 400 prevents the spawning of all drowned.


You'll be able to build your underwater city in peace, without having pickles all around:
empty


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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!