SFM Poster Credit: marlee_goat
- Players spawn with an assault rifle, revolver, and crowbar only.
- Assault rifle is moved to slot 3.
- All weapons spawns and health pills are disabled.
- Headshots for assult rifle and revolver are enabled.
- Damage falloff is disabled.
- Damage values are tweaked (based upon cvars).
- Open Fortress
- Linux
Download the latest release, unzip and copy to your open_fortress/addons/sourcemod
directory.
Enabling and disabling SWAT during an active round is safe to do. All weapons spawners and pills will be disabled when SWAT is enabled and will reappear when SWAT is disabled.
of_swat_enabled
- Enables or disables the SWAT gametype (0/1, default 0)
of_swat_dmg_ar_headshot
- Sets damage for assault rifle headshots (default 50.0)
of_swat_dmg_ar_bodyshot
- Sets damage for assault rifle bodyshots (default 25.0)
of_swat_dmg_rev_headshot
- Sets damage for revolver headshots (default 150.0)
of_swat_dmg_rev_bodyshot
- Sets damage for revolver bodyshots (default 40.0)
of_powerups
- It is recommended to disable powerups for this gametype by setting this standard CVar to 0
- Fraeven (Code, Testing)
- Rowedahelicon (Debugging Assistance)
- Greenie (Open Fortress Concept)
- Bungie (Original Concept)
- marlee_goat (SFM Poster)
- Many members of the Open Fortress community (Testing)