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Open Fortress rendition of the classic SWAT gametype from the Halo series.

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Open Fortress SWAT

An Open Fortress rendition of the classic SWAT gametype from the Halo series.


SFM Poster Credit: marlee_goat

Gameplay Changes

  • Players spawn with an assault rifle, revolver, and crowbar only.
  • Assault rifle is moved to slot 3.
  • All weapons spawns and health pills are disabled.
  • Headshots for assult rifle and revolver are enabled.
  • Damage falloff is disabled.
  • Damage values are tweaked (based upon cvars).

Compatible Games

  • Open Fortress

Supported Platforms

  • Linux

Installation

Download the latest release, unzip and copy to your open_fortress/addons/sourcemod directory.

Configuration

Enabling/disabling the SWAT gametype

Enabling and disabling SWAT during an active round is safe to do. All weapons spawners and pills will be disabled when SWAT is enabled and will reappear when SWAT is disabled.

of_swat_enabled - Enables or disables the SWAT gametype (0/1, default 0)

Configuring damage values

of_swat_dmg_ar_headshot - Sets damage for assault rifle headshots (default 50.0)
of_swat_dmg_ar_bodyshot - Sets damage for assault rifle bodyshots (default 25.0)
of_swat_dmg_rev_headshot - Sets damage for revolver headshots (default 150.0)
of_swat_dmg_rev_bodyshot - Sets damage for revolver bodyshots (default 40.0)

Powerups

of_powerups - It is recommended to disable powerups for this gametype by setting this standard CVar to 0

Credits