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refactoring of some update math #5
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solar influence is pretty bad
pretty good solar influence is pretty bad more optimizations grid map better(?) make the sun lines go away when debug off holy shit what did he do debug OFF. add simplified calcs v1
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Jul 8, 2024
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I'm not quite ready to sign off on this but i think 80% of this is fantastic.
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// Pre-compute neighbor interactions | ||
float deltaTemperature = 0f; | ||
float[] kA = new float[Neighbors.Count]; |
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i think this entire for loop could be done when neighbors are added.
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tested against a UNSC infinity with all of its thrusters maxed out, ~.1 more simspeed (.33 to .43)