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Supervisor UI on non-VR screen #7

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3 tasks
sauterl opened this issue Jan 19, 2020 · 2 comments
Open
3 tasks

Supervisor UI on non-VR screen #7

sauterl opened this issue Jan 19, 2020 · 2 comments
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enhancement New feature or request

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@sauterl
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sauterl commented Jan 19, 2020

During the last demo, we realised that a master or supervisor UI on the non-VR screen would be very beneficial. The UI panel would include helpful infos sucha as:

  • Checkbox per controller to de-/activate it
  • Means to configure and restart the timer
  • Ability to set the player's position (i.e. respawn to room k )
@sauterl sauterl added the enhancement New feature or request label Jan 19, 2020
@Spiess
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Spiess commented Jan 19, 2020

I've started working on the UI in the branch supervisor-ui (58e853c). I've taken care of the UI elements and their behaviour, but because I don't have access to a VR headset for testing, I wasn't able to connect it to the existing logic.

All that remains for the first two subtasks is to call functions from and complete the TODOs in Assets/Scripts/Unibas/DBIS/VREP/UI/SupervisorUIController.cs.

@sauterl
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sauterl commented Jan 19, 2020

I will have a look at your TODOs in the following weeks.
There is some preparation for the third subtask on the respawn-and-settings branch (4d4edec)

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