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Changed README.md
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ValeriiKoniushenko committed Oct 16, 2023
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Expand Up @@ -74,15 +74,11 @@ To start develop your own game you have to do the next steps:
9. In the CMD run: ```cmake --build .```

### Step #2: writing a game

1. After a successful build (previous point), you can write your own game
2. Go to folder ```/game/```
3. There you'll find three folder: ```assets```, ```include```, ```source```
1. What to store in the folder ```asset```: you can create your own directories to store your game data(i.e.
textures, audio files, shaders, etc.)
2. What to store in the folder ```include```: you can store your include files(.h/.hpp) for your own game
3. What to store in the folder ```source```: you can store your include files(.c/.cpp/.cxx) for your own game
4. Put your sources into ```source``` directory and your headers to ```include``` directory
After a successful build (previous point), you can write your own game
1. At start create your own directory "Name-of-your-game"
2. Put inside this directory all folder with an Engine
3. After that, nearby to the Engine's folder create a folder with your game
4. Connect it using CMake: just add ```VaKon2D``` like a subdirectory

### Step #3: getting binaries

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