The project contains output of following programs as well as the associated C++ files, developed using GL, GLU and GLUT libraries of OpenGL -
- Line Stippling
- Polygon Stippling
- Triangle Strip Winding
- Triangle Fan Winding
- Boundary Fill Algorithm using Breadth First Search
- Boundary Fill Algorithm using Depth First Search
- Recursive Boundary Fill Algorithm
- Cohen Sutherland Line Clipping Algorithm
- Weiler Atherton Polygon Clipping Algorithm
- 3-D House
- Moon rotating around Earth
- Flood Fill Algorithm