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Releases: adamveld12/dungeon_generator

v0.0.1

18 Apr 21:14
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v0.0.1 Pre-release
Pre-release

screencap

In this release, there are Loot areas, mob spawns and Entry/Exit areas. In the attached .zip is a release build .DLL and demo console app.

The .DLL is built with .Net Framework 4 Client Profile, and doesn't have any third party dependencies.

To quickly get started, do the following:

   var size = MapSize.Huge;
   var seed = 1024u;
   var dungeon = Generator.Generate(size, seed);

Working Dungeon Generation

09 Dec 16:19
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Has a grid based dungeon generating algorithm. Supports rooms, 4 way, 3 way and hall corridors.