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Ray Tracing for the agon light

This was originally written by The Science Elf for the TI-84 CE (https://github.com/TheScienceElf/TI-84-CE-Raytracing). I did only small changes to make it compile for agon light.

A ray tracing engine written in C++/ASM for the TI-84 CE. This engine is capable of

  • Scenes of arbitrary sphere and plane primitives
  • Difuse and reflective shading
  • Texture mapping
  • Dithering
  • Gamma correct rendering and HDR tone mapping
  • Global illumination through radiosity

screenshot running in the emulator