Update snapshot release #12
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# ---------------------------------------------------------------------------- | |
# GitHub Actions workflow to build and package the project using Castle Game Engine. | |
# ---------------------------------------------------------------------------- | |
name: Build | |
on: [push, pull_request] | |
defaults: | |
run: | |
shell: bash | |
jobs: | |
build_docker: | |
name: Build From Docker | |
runs-on: ubuntu-latest | |
container: kambi/castle-engine-cloud-builds-tools:cge-none | |
steps: | |
- uses: actions/checkout@v4 | |
# Setup Castle Game Engine | |
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH | |
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV | |
- name: Castle Game Engine - Env BUILD_TOOL | |
run: echo "BUILD_TOOL=$CASTLE_ENGINE_PATH/tools/build-tool/castle-engine" >> $GITHUB_ENV | |
- name: Castle Game Engine - Clone snapshot | |
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/ | |
- name: Castle Game Engine - Build | |
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh | |
# Package application | |
- name: Package Windows / x86_64 | |
run: ${BUILD_TOOL} package --os=win64 --cpu=x86_64 | |
- name: Package Windows / i386 | |
run: ${BUILD_TOOL} package --os=win32 --cpu=i386 | |
- name: Package Linux / x86_64 | |
run: ${BUILD_TOOL} package --os=linux --cpu=x86_64 | |
- name: Archive Artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: windows-linux-builds | |
path: | | |
*.zip | |
*.tar.gz | |
#if-no-files-found: error | |
build_runner_native: | |
name: Build on Native Runner (target OS/CPU = source OS/CPU) | |
strategy: | |
matrix: | |
runner: [macos_x64, raspberry_pi_64, raspberry_pi_32] | |
runs-on: ${{ matrix.runner }} | |
steps: | |
- uses: actions/checkout@v4 | |
# Setup Castle Game Engine | |
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH | |
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV | |
- name: Castle Game Engine - Env BUILD_TOOL | |
run: echo "BUILD_TOOL=$CASTLE_ENGINE_PATH/tools/build-tool/castle-engine" >> $GITHUB_ENV | |
- name: Castle Game Engine - Clone snapshot | |
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/ | |
- name: Castle Game Engine - Build | |
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh | |
# Package application | |
- name: Package | |
run: ${BUILD_TOOL} package | |
- name: Archive Artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ matrix.runner }}-build | |
path: | | |
*.zip | |
*.tar.gz | |
#if-no-files-found: error | |
release: | |
name: Release | |
runs-on: ubuntu-latest | |
# Only upload release if all builds, on all runners, succeeded. | |
needs: [build_docker, build_runner_native] | |
steps: | |
- name: Download packaged releases | |
uses: actions/download-artifact@v4 | |
with: | |
merge-multiple: true | |
- name: List downloaded files | |
run: ls -R | |
- name: GH CLI status | |
env: | |
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
run: gh auth status | |
# Releases files in the "snapshot" release. | |
- name: Release Artifacts | |
if: ${{ github.ref == 'refs/heads/master' }} | |
run: gh release --repo ${{ github.repository }} upload snapshot --clobber *.zip *.tar.gz *.apk | |
env: | |
GH_TOKEN: ${{ github.token }} | |
update-release-tag: | |
name: Update Release Tag (make snapshot tag point to the build commit on master branch) | |
runs-on: ubuntu-latest | |
needs: [release] | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Update Release Tag | |
if: ${{ github.ref == 'refs/heads/master' }} | |
run: | | |
# --force allows to overwrite previous tag | |
git tag --force snapshot | |
# --force allows to push with overwritten tag | |
git push --force origin snapshot |