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Free open-source action relay service for multiplayer applications.

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Hummingbird

Action broadcaster for easy multiplayer web applications.

About

Hummingbird is both an open-source software and a public live service that allows web applications based on action dispatching to relay actions to other connected clients.

Protocol

Hummingbird uses WebSocket to exchange messages between client and server. When the upgrade request is made, the pathname (e.g. /my/channel in wws://hummingbird.crz.li/my/channel) is used as channel and incoming messages are relayed to other clients connected on the same channel, like a broadcasting system, but it has a few extra steps to make state synchronization easier. Clients are flagged as either fresh or stale. Fresh clients are free to exchange messages but stale clients will require a state update from a fresh client before receiving any other messages. Also, all exchanged messages are expected to be JSON encoded objects with a type field.

Schema of the protocol

It's important to notice that there are limitations with this approach. See pitfalls below.

Usage

No setup is required and the service is free. Simply open a new connection and you're good to go.

const webSocket = new WebSocket("wws://hummingbird.crz.li/test");
webSocket.send(JSON.stringify({ type: "someAction" }));

Below is a contrived example using React, with important parts commented. You can also see the full code.

function reducer(state: number, action: Action) {
  switch (action.type) {
    // When we receive a state update we need to do some state reconciliation, since it could have changed between request and reply.
    case "stateUpdateReply":
      return state + action.payload;
    case "+1":
      return state + 1;
    default:
      return state;
  }
}

export default function App() {
  const [count, dispatch] = useReducer(reducer, 0);

  const [readyState, broadcast] = useWebSocket({
    onMessage(action) {
      // We must respond a state update request with our current state.
      if (action.type === "stateUpdateRequest") {
        broadcast({ type: "stateUpdateReply", payload: count });
      }
      dispatch(action);
    },
  });

  const handleClick = () => {
    const action = { type: "+1" } as Action;

    // When we click the button we need to:
    // 1. Dispatch the action to update our own state.
    dispatch(action);
    // 2. Relay the action to ther connected clients.
    broadcast(action);
  };

  if (readyState !== WebSocket.OPEN) {
    return <p>Connecting...</p>;
  }

  return (
    <div>
      <p>Count: {count}</p>
      <button onClick={handleClick}>Add 1</button>
    </div>
  );
}

See it in action. Open in two different tabs and check them out side by side.

Pitfalls

  • Actions dispatched by a stale client will be relayed to other fresh clients even before a state reconciliation has happened.
  • The client is responsible for state reconciliation upon getting a state update.
  • State updates are client authoritative, i.e. there's no security.

Legal

Terms of use

By using the service you agree that you will behave lawfully good.

License

Apache-2.0 © 2022 Arthur Corenzan.

About

Free open-source action relay service for multiplayer applications.

wss://hummingbird.crz.li

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