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@digital-wellbeing

Digital Wellbeing

A group of scholars in the social and psychological sciences studying well-being in the context of digital environments

Digital well-being group

We are a group of scholars in the social and psychological sciences, studying well-being in the context of digital environments.

Here, you will find the code (and most data) supporting our academic publications.

People

Past members and collaborators

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  1. gametime gametime Public

    Data and code supporting our study examining the cross-sectional correlation between video game play and well-being

    CSS 4 1

  2. gametime-longitudinal gametime-longitudinal Public

    Data and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).

    R 6

  3. gametime-anger gametime-anger Public

    Secondary data analysis of Vuorre et al. (2021) looking at game time effects on feelings of anger.

    R

  4. cultural-consumption cultural-consumption Public

    Investigates the relation between use of different media and well-being over a six-week period.

    R

Repositories

Showing 10 of 16 repositories
  • digital-wellbeing/pws-prepost’s past year of commit activity
    TeX 0 0 0 0 Updated Apr 4, 2024
  • gwp-multiverse Public

    Manuscript reporting a multiverse analysis of the associations between internet use and well-being

    digital-wellbeing/gwp-multiverse’s past year of commit activity
    TeX 0 MIT 0 0 0 Updated Apr 2, 2024
  • standard-stingray Public Forked from vrtliceralde/squared_jspsych

    Squared tasks of attention control (Burgoyne et al., 2023) in jsPsych

    digital-wellbeing/standard-stingray’s past year of commit activity
    JavaScript 0 5 0 0 Updated Oct 24, 2023
  • .github Public
    digital-wellbeing/.github’s past year of commit activity
    0 0 0 0 Updated Oct 6, 2023
  • global-wbmh Public

    Code supporting our work "Global well-being and mental health in the internet age (Vuorre & Przybylski)"

    digital-wellbeing/global-wbmh’s past year of commit activity
    TeX 0 CC-BY-4.0 0 0 0 Updated Sep 28, 2023
  • paradigm-comments Public

    Commentary on proposed new paradigm(s) in social media effects research

    digital-wellbeing/paradigm-comments’s past year of commit activity
    TeX 0 CC-BY-4.0 0 0 0 Updated Sep 26, 2023
  • fb-wb Public

    Code used in analysing association between facebook use and well-being

    digital-wellbeing/fb-wb’s past year of commit activity
    TeX 1 0 0 0 Updated Jul 11, 2023
  • pws-data Public

    Code used to process the raw PowerWash Simulator study dataset

    digital-wellbeing/pws-data’s past year of commit activity
    R 4 CC0-1.0 1 0 0 Updated May 23, 2023
  • gametime-longitudinal Public

    Data and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).

    digital-wellbeing/gametime-longitudinal’s past year of commit activity
    R 6 CC-BY-4.0 0 0 0 Updated May 11, 2023
  • O-ACE-POP Public

    Data and code supporting "An Online Cultural Experience for Mental Health in People Aged 16-24 Compared to a Typical Museum Website: A Randomised Controlled Trial"

    digital-wellbeing/O-ACE-POP’s past year of commit activity
    HTML 0 0 0 0 Updated May 9, 2022

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