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Resolved segmentation fault in SDL2 audio #64

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J1mbo
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@J1mbo J1mbo commented Aug 19, 2020

Resolved segmentation fault in SDL2 audio due to potential pointer corruption when tick() runs concurrently with fillaudio() by adding a spinlock. There is likely a OS native threading method to doing this, however the lock in the routine works in my testing OK with game runtime of over 24 hours measured.

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djyt commented Mar 19, 2021

If you have time, would you mind trying a straight compile of the latest code in master. And let me know if Linux still has a segmentation fault?

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