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Designed a computer player using Depth First Search for an "asteroids" game, strategically maneuvering a ship in a 2D matrix to avoid collisions with moving asteroids. Implemented a function to determine the ship's optimal actions based on asteroid and ship positions, achieving prolonged gameplay and high scores.

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Designed a computer player using Depth First Search for an "asteroids" game, strategically maneuvering a ship in a 2D matrix to avoid collisions with moving asteroids. Implemented a function to determine the ship's optimal actions based on asteroid and ship positions, achieving prolonged gameplay and high scores.

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