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defines.lia
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defines.lia
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#include "hash_ids.lia"
// enable map debug mode
#define DEBUG 1
// DEBUG WITH GHOSTPP BOT
#define DEBUG_TYPE_BOT 1
// adjust different debug mode options
#if DEBUG
#define DEBUG_HERO_INITS 0
#define DI_ROUNDSTART 0
#define DI_BEFOREROUND_TRIGGERS 0
#define DI_ESSENCE_OF_SHADOW 0
#define DI_GENERAL_PASSIVE_SPELL 0
#define D_8760 0
#define DI_INGAME_B_STATS 0 // Stats -b mode
#define DI_CREEPS_KILLED 0
#define DI_00500_DESTRUCTOR_THIRD_PASSIVE 0
#define DI_00600_DESTRUCTOR_SECOND_PASSIVE 0
#define DI_ROUND_END_DETECTOR 0
#define DI_HOLY_FORCES_ONACTIONS 0
#define DI_PIRATE_PASSIVE 0
#define DI_REKSAR_ROAR 1
// CHECKS
// error on Player() call with negative arg
#define DI_CHECK_NEGATIVE_PLAYERID_CALLS 1
// CONDITIONS:
#define DIxL_CONDITION 0
#define DIib_CONDITION 0
#define DI_VAMPIRE_HUNGRY 0
#define DIQL_CONDITION 0
#define DIOb_CONDITION 0
// #define DEBUG_NO_WAVE_DESCRIPTIONS
// #define DEBUG_NOCLEAR_MESSAGES
#endif
#define IDDS_ENABLED 1
#define FEATURE_TESTMODE_SETWAVE 1
#define FEATURE_SET_CAMERA_ATTACK_ANGLE 1
#define MIFRIL_VARIANT_2 1
// Causes fucking critical error. Why? I don't even know
#define WO_TIMER_START 0
// By default, fog from spirit of vengeance casted
// by dummy. This macro disable dummy creation, but note
// that ability must be changed in IntelligenceSplashTrigger directly for all
// of 3 Spirit of Vengeance summons from A049 to A0GA
#define DISABLE_DUMMY_FOG 0
#define DISABLE_BOSSNWAVE_TRIGGERS_BEFORE_ROUND 1
// OH FUCK
#define BEFORE_ROUND_SILENCE_VARIANT_2 0
#define FEATURE_PRELOAD_MODELS 1
// Another way to check round end. default : enabled
// In disabled state could make map to stuck at the round end
#define CHECK_ROUND_END_VARIANT_2 1
#define DISABLE_SOUL_REAPER_1 0
// Time before different parts of game
// #if DEBUG
// #define TIME_BEFORE_FIRST_ROUND 520
// #define TIME_BEROFE_LAST_ROUND 5
// #define TIME_BEFORE_ROUND 5
// #define TIME_BEFORE_DUEL
// #else
#define TIME_BEFORE_FIRST_ROUND 120
#define TIME_BEROFE_LAST_ROUND 120
#define TIME_BEFORE_ROUND 60
#define TIME_BEFORE_DUEL
// #endif
// NOT IMPLEMENTED
#define FEATURE_MAGIC_RESISTANCE 0