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Proper breakpoint() hooking #351

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@goodboy goodboy commented Mar 7, 2023

We were being super sloppy previous and leaking our override into Python's runtime 😂
This would result in a NoRuntime being raised on bp usage after runtime exit..

Again, much of this work needs final polish and refinement before we propose something more formal for python-trio/trio#1155

This repairs that and will eventually come with at least one test to ensure everything works as expected outside trio/tractor, when the actor stack tears down.


Testing todo:

  • ensure std breakpoint() calls work outside tractor.open_nursery()
    • we might want to ensure something something with threads and/or maybe numba?
  • add a test suite for use inside an infected asyncio actor:
    • asyncio task uses breakpoint() directly, expect normal UX
    • asyncio task crashes and trio side enters debug? (or should the aio task get caught?)
    • cancel actor from parent and ensure that if some asyncio-task has debugger lock, normal teardown blocking is adhered?

@goodboy goodboy requested a review from guilledk March 7, 2023 22:14
@goodboy goodboy changed the title Proper breakpoint hooking Proper breakpoint() hooking Mar 7, 2023
@goodboy goodboy added bug Something isn't working testing examples debugger labels Mar 7, 2023
@goodboy goodboy mentioned this pull request Apr 16, 2023
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@goodboy goodboy force-pushed the proper_breakpoint_hooking branch from 915664d to 0fe4ce5 Compare May 5, 2023 03:43
goodboy added 19 commits May 14, 2023 19:31
Move it into our `_spawn.do_hard_kill()` since we do indeed rely on
the particular process killing sequence on "soft kill" failure cases.
These will verify new changes to the runtime/messaging core which allows
us to adopt an "ignore cancel if requested by us" style handling of
`ContextCancelled` more like how `trio` does with
`trio.Nursery.cancel_scope.cancel()`. We now expect
a `ContextCancelled.canceller: tuple` which is set to the actor uid of
the actor which requested the cancellation which eventually resulted in
the remote error-msg.

Also adds some experimental tweaks to the "backpressure" test which it
turns out is very problematic in coordination with context cancellation
since blocking on the feed mem chan to some task will block the ipc msg
loop and thus handling of cancellation.. More to come to both the test
and core to address this hopefully since right now this test is failing.
To handle both remote cancellation this adds `ContextCanceled.canceller:
tuple` the uid of the cancel requesting actor and is expected to be set
by the runtime when servicing any remote cancel request. This makes it
possible for `ContextCancelled` receivers to know whether "their actor
runtime" is the source of the cancellation.

Also add an explicit `RemoteActor.src_actor_uid` which better formalizes
the notion of "which remote actor" the error originated from.

Both of these new attrs are expected to be packed in the `.msgdata` when
the errors are loaded locally.
goodboy added 20 commits May 14, 2023 19:37
Turns out stuff was totally broken in these cases because we're either
closing the underlying mem chan too early or not handling the
"allow_overruns" mode's cancellation correctly..
This adds remote cancellation semantics to our `tractor.Context`
machinery to more closely match that of `trio.CancelScope` but
with operational differences to handle the nature of parallel tasks interoperating
across multiple memory boundaries:

- if an actor task cancels some context it has opened via
  `Context.cancel()`, the remote (scope linked) task will be cancelled
  using the normal `CancelScope` semantics of `trio` meaning the remote
  cancel scope surrounding the far side task is cancelled and
  `trio.Cancelled`s are expected to be raised in that scope as per
  normal `trio` operation, and in the case where no error is raised
  in that remote scope, a `ContextCancelled` error is raised inside the
  runtime machinery and relayed back to the opener/caller side of the
  context.
- if any actor task cancels a full remote actor runtime using
  `Portal.cancel_actor()` the same semantics as above apply except every
  other remote actor task which also has an open context with the actor
  which was cancelled will also be sent a `ContextCancelled` **but**
  with the `.canceller` field set to the uid of the original cancel
  requesting actor.

This changeset also includes a more "proper" solution to the issue of
"allowing overruns" during streaming without attempting to implement any
form of IPC streaming backpressure. Implementing task-granularity
backpressure cross-process turns out to be more or less impossible
without augmenting out streaming protocol (likely at the cost of
performance). Further allowing overruns requires special care since
any blocking of the runtime RPC msg loop task effectively can block
control msgs such as cancels and stream terminations.

The implementation details per abstraction layer are as follows.

._streaming.Context:
- add a new contructor factor func `mk_context()` which provides
  a strictly private init-er whilst allowing us to not have to define
  an `.__init__()` on the type def.
- add public `.cancel_called` and `.cancel_called_remote` properties.
- general rename of what was the internal `._backpressure` var to
  `._allow_overruns: bool`.
- move the old contents of `Actor._push_result()` into a new
  `._deliver_msg()` allowing for better encapsulation of per-ctx
  msg handling.
 - always check for received 'error' msgs and process them with the new
   `_maybe_cancel_and_set_remote_error()` **before** any msg delivery to
   the local task, thus guaranteeing error and cancellation handling
   despite any overflow handling.
- add a new `._drain_overflows()` task-method for use with new
  `._allow_overruns: bool = True` mode.
 - add back a `._scope_nursery: trio.Nursery` (allocated in
   `Portal.open_context()`) who's sole purpose is to spawn a single task
   which runs the above method; anything else is an error.
 - augment `._deliver_msg()` to start a task and run the above method
   when operating in no overrun mode; the task queues overflow msgs and
   attempts to send them to the underlying mem chan using a blocking
   `.send()` call.
 - on context exit, any existing "drainer task" will be cancelled and
   remaining overflow queued msgs are discarded with a warning.
- rename `._error` -> `_remote_error` and set it in a new method
  `_maybe_cancel_and_set_remote_error()` which is called before
  processing
- adjust `.result()` to always call `._maybe_raise_remote_err()` at its
  start such that whenever a `ContextCancelled` arrives we do logic for
  whether or not to immediately raise that error or ignore it due to the
  current actor being the one who requested the cancel, by checking the
  error's `.canceller` field.
 - set the default value of `._result` to be `id(Context()` thus avoiding
   conflict with any `.result()` actually being `False`..

._runtime.Actor:
- augment `.cancel()` and `._cancel_task()` and `.cancel_rpc_tasks()` to
  take a `requesting_uid: tuple` indicating the source actor of every
  cancellation request.
- pass through the new `Context._allow_overruns` through `.get_context()`
- call the new `Context._deliver_msg()` from `._push_result()` (since
  the factoring out that method's contents).

._runtime._invoke:
- `TastStatus.started()` back a `Context` (unless an error is raised)
  instead of the cancel scope to make it easy to set/get state on that
  context for the purposes of cancellation and remote error relay.
- always raise any remote error via `Context._maybe_raise_remote_err()`
  before doing any `ContextCancelled` logic.
- assign any `Context._cancel_called_remote` set by the `requesting_uid`
  cancel methods (mentioned above) to the `ContextCancelled.canceller`.

._runtime.process_messages:
- always pass a `requesting_uid: tuple` to `Actor.cancel()` and
  `._cancel_task` to that any corresponding `ContextCancelled.canceller`
  can be set inside `._invoke()`.
This actually caught further runtime bugs so it's gud i tried..
Add overrun-ignore enabled / disabled cases and error catching for all
of them. More or less this should cover every possible outcome when
it comes to setting `allow_overruns: bool` i hope XD
Because obviously we probably want to support `allow_overruns` on the
remote callee side as well XD

Only found the bugs fixed in this patch this thanks to writing a much
more exhaustive test set for overrun cases B)
Previously we were leaking our (pdb++) override into the Python runtime
which would always result in a runtime error whenever `breakpoint()` is
called outside our runtime; after exit of the root actor . This
explicitly restores any previous hook override (detected during startup)
or deletes the hook and restores the environment if none existed prior.

Also adds a new WIP debugging example script to ensure breakpointing
works as normal after runtime close; this will be added to the test
suite.
Only found this by luck more or less (while working on something in
a client project) and it turns out we can actually get to (yet another)
hang state where SIGINT will be ignored by the root actor on teardown..

I've added all the necessary logic flags to reproduce. We obviously need
a follow up bug issue and a test suite to replicate!

It appears as though the following are required based on very light
tinkering:
- infected asyncio mode active
- debug mode active
- the `trio` context must breakpoint *before* `.started()`-ing
- the `asyncio` must **not** error
Turns out you can get a case where you might be opening multiple
ctx-streams concurrently and during the context opening phase you block
for all contexts to open, but then when you eventually start opening
streams some slow to start context has caused the others become in an
overrun state.. so we need to let the caller control whether that's an
error ;)

This also needs a test!
@goodboy goodboy force-pushed the proper_breakpoint_hooking branch from f6dd473 to 021bb38 Compare May 14, 2023 23:37
@goodboy goodboy mentioned this pull request May 15, 2023
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goodboy commented May 15, 2023

Replaced by #362

@goodboy goodboy closed this May 15, 2023
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