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Virtual Reality Development Porfolio

AFRAME

Udacity VR Development

Projects and Notes for Udacity VR Development courses

Course 1: Intro to VR

Lesson 1 - Intro to VR
Lesson 2 - Game Objects

Course 2: Scenes and Objects

Lesson 3 - Materials
Lesson 4 - Animations
Lesson 5 - Cameras

Course 3: VR Software Development

Lesson 2.2 Create Scripts
Lesson 2.3 Controlling Objects Using Code

VR Mobile 360 Developer

Part 1: Welcome to Mobile 360 Developer
Part 2: VR Design
Part 3: Mobile Performance
Part 4: 360 Media Pre-production
Part 5: 360 Media Production
Part 6: Career Services
Part 7: Capstone

C# Unity3D Notes and Projects

  1. Prefabs
  2. Visual Studio
  3. Level Design
  4. Project 1
  5. Project 2

Learning Resources

I've used mostly MOOCs to update my software development skills. I decided to start with getting a general foundation with VR by focusing on one game platform, the Unity game engine, specifically Unity3D. Because I want to do more mobile VR, the community recommend Unity3D as suppose to Unreal Engine. Another reason for selecting Unity is because online learning materials on Unity.

You can view the full list and my review here.

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virtual reality porfolio, built with unity game engine

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