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Releases: hzqst/MetaHookSv

MetaHookSv-refs/tags/v20240611f

11 Jun 14:37
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MetaHookSv-refs/tags/v20240610a

10 Jun 07:15
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[CaptionMod] Fixed an issue that scoreboard-mute wasn't working when cap_newchat set to 1.

[CaptionMod] 修复了启动新版聊天框( cap_newchat 设为 1)时,计分板屏蔽特定玩家的功能无法屏蔽玩家聊天信息的问题。

MetaHookSv-refs/tags/v20240514a

14 May 11:07
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[BulletPhysics.dll] Fixed a potential buffer overflow which might cause random crash.

[BulletPhysics.dll] 修复了一个潜在的内存溢出问题,该问题可能导致游戏随机崩溃。

MetaHookSv-refs/tags/v20240423a

23 Apr 13:23
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[VGUI2Extension] Fixed a bug that VGUI2 controls from VGUI2Extension are not scaled properly in HL25 engine. Related issue: #431
[ResourceReplacer] Fixed Fatal Error: Mod_LoadModel.FS_Open not found in engine buildnum 4554. Related issue: #432

[VGUI2Extension] 修复由VGUI2Extension提供支持的VGUI2控件在HL25引擎下缩放比例不正确的问题。相关问题:#431
[ResourceReplacer] 修复版本 4554 引擎下报错 Fatal Error: Mod_LoadModel.FS_Open not found 的问题。相关问题:#432

MetaHookSv-refs/tags/v20240404a

04 Apr 03:06
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[Renderer] Fixed an issue that particle texture was not correctly located in Sven Co-op. Related issue: #430

[Renderer] 修复在Sven Co-op没有正确定位粒子贴图变量的问题,该问题曾导致粒子被渲染为纯黑三角形。相关问题: #430

MetaHookSv-refs/tags/v20240402a

02 Apr 10:53
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[ThreadGuard] Fixed a fatal error "CEngine not found" on engine with buildnum 4554.

[ThreadGuard] 修复了在4554版本的引擎上出现"CEngine not found"报错的问题.

MetaHookSv-refs/tags/v20240401b

01 Apr 09:02
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[Renderer] Fixed a bug that vbo_studio_t(which is for VBO Optimized Studio Rendering) was not properly linked with legacy studio-related structs which might lead to fatal error "R_StudioFindVBOCache: invalid index" when rendering p_*.mdl. Related issue: #429
[Renderer] Fixed a bug that the color of portal textures was not properly corrected when r_gamma_blend set to 1 which might lead to darker portal view.

[Renderer] 修复了一个vbo_studio_t结构(用于模型的VBO绘制阶段)无法与引擎中原有的结构正确关联的问题,该问题曾导致游戏在渲染第三人称武器模型p_*.mdl时出现"R_StudioFindVBOCache: invalid index"的报错。相关问题:#429
[Renderer] 修复了Sven Co-op中Portal贴图的gamma矫正失效的问题。该问题曾导致在控制台参数r_gamma_blend为1时,Portal/Mirror/Monitor贴图的颜色会变得比正常情况下更深。

MetaHookSv-refs/tags/v20240330b

30 Mar 14:53
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[HeapPatch] Added a new plugin HeapPatch.dll.
[Renderer] Fixed an issue that -oitblend was not working.

[HeapPatch] 新增一个插件HeapPatch.dll用于解除-heapsize大小限制。使用启动项-heaplimit_override 256可将heapsize上限强制patch为256MB(GoldSrc在build6153以前这个值是32MB/40MB,在之后的版本则是128MB)。如果不使用-heaplimit_override 则默认为GoldSrc引擎patch至256MB。(对于SvEngine则是保持原上限512MB不变)
[Renderer] 修复Renderer插件使用-oitblend启动时报错的问题。

MetaHookSv-refs/tags/v20240319a

19 Mar 14:31
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[SCCameraFix] Fix a bug that fog was unexpectedly activated. Related issue: #425
[Renderer] Fix a bug that sky fog was not correctly handled when r_light_dynamic set to 1.

[SCCameraFix] 修复了一个fog被意外启用导致地图全黑的问题。相关问题:#425
[Renderer] 修复了skybox在延迟渲染管线下不受fog影响的问题。

MetaHookSv-refs/tags/v20240318b

18 Mar 04:02
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[ThreadGuard] Fixed a bug since v20240314a, that thread termination not being handled correctly on _restart.
[Renderer] Fixed a bug that fog was not working. #424
[Renderer] Fixed an inconsistency about fallback policy when current sky textures are not found between Renderer and vanilla engine. #421

[ThreadGuard] 修复了v20240314a版本之后出现的问题,该问题会导致线程退出的行为在使用_restart重启游戏时没有正确被等待,有可能导致游戏的残留线程在游戏重启后再次得到执行、继而引发游戏崩溃。
[Renderer] 修复了一个fog失效的问题。 #424
[Renderer] 修复了一个加载天空贴图时行为不一致的问题:原版引擎在找不到当前天空对应的天空贴图时会fallback到desert**.tga/desert**.bmp,而Renderer不会。 #421