An "Asteroids" inspired game made with Unity
Test Title Screen | Test InGame Environment |
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Check more videos here.
- Thrust onward/backwards
- Turn left/right
- Dash in the four directions (consumes energy)
- Hyperjump (consumes energy)
- Shoot (consumes energy)
- Pick up collectables
- Shield - makes the player invulnerable for some period of time
- Life - the player regains a life, if not full. If full, gains points
- Energy - the player's energy is restored
- Rock - the player loses one life if he hits the asteroid
- Ice - same as the Rock asteroid, but explodes when destroid. If the player is inside the area of effect, he loses one life
- Metal - same as the Rock, but consumes the player's energy while the player it's inside the area of effect
- Follows the player and shoots at him
- Improved aim, as the game progresses
- Highscores
- UI and particle effects
- Game progression
Team Paranoid Fox
- Inês Caldas (Programming)
- Vítor Novo (Animation and Design)
Copyright © 2019, Inês de Sousa Caldas & Vítor Novo. All rights reserved.