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feat: 1.4.4 Add experimental binary save support, release build doesn't use KLS_Region #78
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Update Fighter definition to drop struct keyword on counters field Add FIGHTER_NAME_BUFSIZE
fix: ensure anvil obj is built before its deps
Switches most int32_t to int8_t feat: add current_room to Gamestate WIP tweaking to also load&store correctly current enemy, current room
feat: improved binsave reliability fix: dropEquip() skips drop when equipsBag is full Comments out older logic to pick an equip to throw.
chore: move setSprite() funcs for Consumable and Artifact fix: some deser_ funcs call the needed setSprite()
Adds index to current saveslot. Uses stored index to retrieve current saveslot path. Moves prep_Saveheader() at a later time, to allow passing the correct current saveslot index.
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Added
Print run seed when exiting from
retry()
Experimental: these features are only available when running with
-X
flag.--enable-emoji=no
to./configure
when building.Rogue
gamemode, whereas before save was not working in that modepacked
SerXYZ
structures for saving/loadingser_XYZ/deser_XYZ()
functions for conversionChanged
--enable-anvil
configure option to allow easy building withoutanvil
koliseo
to0.4.1
kls_conf_init()
to prep the usedKoliseo
sKLS_Region
.seed
field toPath
.installer
to0.1.2
hlpd-1
,hlpd-2
,hlpd-3
directories, used forSaveslot
handling.FLOORMENU_SAVE
tosaveType
.const.c
testamboso
to2.0.5
bash
onmacOS
, if the shell setup was doneFixes
strlen()
forwhoami
push