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Releases: lucasnlm/antimine-android

17.6.4

19 Dec 16:15
48f4dac
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  • Bug fixes
  • Add new theme

17.6.3

05 Dec 02:04
48f4dac
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  • Migrate gradle to gradle.kts
  • Fix bugs in Tips algorithm

17.6.0

18 Nov 13:59
6b5a457
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  • Migrate gradle to gradle.kts

17.5.10

12 Nov 13:27
5354543
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  • New algorithm to legendary mode creation.
  • New algorithm to use tips. Now it will try reveal the mines near uncovered areas.

17.5.9

09 Nov 02:14
f500c63
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  • Removes Room -> it was adding too much complexity for simple use case (save file)
  • Save games as binary files
  • Optimize Gdx implementation, improve performance.
  • Fix Horizontal bugs
  • Rollback LibGdx to 1.11.0 because 1.12.0 has a bug on Android
  • Try fix OOM
  • Improve Wear OS build

17.5.8

08 Nov 01:10
638ddf9
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  • Removes Room -> it was adding too much complexity for simple use case (save file)
  • Save games as binary files
  • Optimize Gdx implementation, improve performance.
  • Fix Horizontal bugs
  • Rollback LibGdx to 1.11.0 because 1.12.0 has a bug on Android
  • Try fix OOM

17.5.7

06 Nov 01:14
3fdcdff
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  • Removes Room -> it was adding too much complexity for simple use case (save file)
  • Save games as binary files
  • Optimize Gdx implementation, improve performance.
  • Fix Horizontal bugs
  • Rollback LibGdx to 1.11.0 because 1.12.0 has a bug on Android
  • Try fix OOM

17.5.6

01 Nov 12:37
253799f
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  • Removes Room -> it was adding too much complexity for simple use case (save file)
  • Save games as binary files
  • Optimize Gdx implementation, improve performance.
  • Fix Horizontal bugs
  • Rollback LibGdx to 1.11.0 because 1.12.0 has a bug on Android
  • Try fix OOM

17.5.1

08 Oct 21:41
fb0b8f8
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  • Removes Room -> it was adding too much complexity for simple use case (save file)
  • Save games as binary files
  • Optimize Gdx implementation, improve performance.
  • Fix Horizontal bugs
  • Rollback LibGdx to 1.11.0 because 1.12.0 has a bug on Android
  • Try fix OOM

17.5.0

04 Oct 02:43
21ecce8
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  • Removes Room -> it was adding too much complexity for simple use case (save file)
  • Save games as binary files
  • Optimize Gdx implementation, improve performance.
  • Fix Horizontal bugs
  • Rollback LibGdx to 1.11.0 because 1.12.0 has a bug on Android