For this project, the assignment is :
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
Made with school graphical library : the MiniLibX.
We must create our own maps in .cub format and we can create our own textures in .xpm format.
Controls for movement and rotation are:
W
: move forward
S
: move backward
A
: strafe left
D
: strafe right
←
: rotate left
→
: rotate right
In order to compile :
make
Execution :
./cub3D maps/map.cub