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Releases: minetest-mods/mesecons

Mesecons 2022-04-01

01 Apr 21:31
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For a list of changes please refer to the commit log.

Mesecons 1.2.1

28 Dec 21:34
v1.2.1
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This is a bugfix release. No new features, just a checkpoint before ongoing work.

Mesecons 1.2

23 Jul 12:59
d4e05f3
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Includes:

  • Reliable overheating handling
  • Proper rotation and blast handling
  • Detectors enhancements, including multi-scanning support in player detector
  • Improved Luacontroller security
  • Improved textures and sounds
  • Vertical movestones
  • Various improvements and bugfixes

Note: this release requires Minetest 0.4.17 or later

2017.03.05

05 Mar 05:53
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Various changes, bugfixes and improvements including

  • Added programmable FPGA component for integrated logic gates
  • Prevent luacontroller digiline message spamming by restricting maximum length to 50.000 characters
  • Fix global namespace pollutions
  • Make water turbine animated

2016.09.13

13 Sep 08:18
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Increase overall performance by using VoxelManip caching, especially increases performance of large circuits and long wires. This also improves reliability: Actions will no longer be postponed if the wire is very long or if the mapblock is far away from the next player.

Disable mapblock forceloading in favor of VoxelManip caching and unload all previously forceloaded blocks. This should reduce memory consumption if the server is idling.

2016.07.09

09 Jul 09:52
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Most importantly, this fixes a bug that caused the server to crash when a command block was actived with no player online: f9f7600

Also: Protection support for luacontrollers, nodes that can overheat are now more performant.

2016.05.15

15 May 17:10
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Remove microcontroller documentation files from the source tree

The files are still available for download in a GitHub release