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Dynamic Voronoi 2-player 2D split screen system with optimized rendering using stencil buffer in standard rendering pipeline.

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mkskelet/unity-dynamic-split

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Unity Dynamic Split

Dynamic Voronoi 2-player 2D split screen system with optimized rendering using stencil buffer in standard rendering pipeline. Project was made using Unity 2019.4.0f1 but it should run on Unity 2017+ no problem.

Features

  • fully dynamic, assign player transforms, system takes care of the rest
  • fast rendering using stencil buffer
  • customizable split line color
  • FXAA implementation

Running the demo

Clone the repo and open the folder in (ideally) latest Unity. Demo scene can be found in Assets/Scenes/Demo.unity

You can also download the latest .unitypackage to integrate dynamic split screen into your project.

Implementation in your project

  1. Drag Split Screen Camera prefab into your scene
  2. Assign Players and set PlayerCount either dynamically in runtime or before playing the scene
  3. Make sure you use Material with MaskedStandard shader, for example, copy Demo/Materials/Background.mat

Custom shaders

All you need to do in your own shaders to make them work with split screen rendering is to put this Stencil block in.

Stencil {
    Ref [_VoronoiCellsPlayerStencil]
    Comp [_MaskedStencilOp]
}

(you can find the full shader in Assets/Shaders/MaskedStandard.shader)

License

It FREE. MIT License, look it up.

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If you really don't have anything better to do with your money, you can pay for my coffee/pizza/netflix/spotify/resharper lol.