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Godot UI Markup Language

GitHub Release License

GUML is used to quickly create responsive Godot UI, supporting creation from text at runtime. Designed specifically for MOD systems.

Feature

  • QML-like syntax
  • Support responsive binding of data to GUI
  • Full Godot UI component support
  • Support for theme overrides

Install

use nuget:

dotnet add package GUML --version 0.0.4

Document

Example

main.guml:

Panel {
    size: vec2(640, 480),
    theme_overrides: { 
        panel: style_box_flat({
            bg_color: color(0.4, 0.4, 0.4, 0.4)
        })
    },
    Label {
        position: vec2(10, 10),
        size: vec2(200, 30),
        // $controller.SayHello binding to Label.text.If SayHello changes, text will also change.
        text:= "hello " + $controller.SayHello
    }
    
    Button {
        position: vec2(10, 50),
        size: vec2(200, 30),
        text: "Change world",
        #pressed: "ChangeHelloBtnPressed"
    }
}

MainController.cs:

public class MainController : GuiController
{
    public string SayHello {
	    get => _sayHello;
		set
		{
			_sayHello = value;
			OnPropertyChanged();
		}
    }
	
    private string _sayHello = "world!";

	public void ChangeHelloBtnPressed()
	{
		SayHello = "new world!";
	}
}

example

After clicking the change world button, the text will change to hello new world!