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Consolidate networking stuff into network.gd #98

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TheSecondReal0 opened this issue Oct 18, 2020 · 3 comments · Fixed by #122
Open

Consolidate networking stuff into network.gd #98

TheSecondReal0 opened this issue Oct 18, 2020 · 3 comments · Fixed by #122
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@TheSecondReal0
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TheSecondReal0 commented Oct 18, 2020

Right now connection handling is split between main.gd and network.gd, when ideally it should all be in network.gd. This includes names, version checking, etc..

@monban monban added this to the Alpha milestone Oct 18, 2020
@vainiovano
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Should players' names (and colors) be in network.gd or in player.gd? Each player has a name and color, and they need to be used for rendering.

@TheSecondReal0
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I think names should be stored in network.gd just so that they're accessible from anywhere, same with colors. Probably in dictionaries where names and colors are stored according to player IDs.

@monban
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monban commented Oct 19, 2020

As per @TheSecondReal0, this issue should not be closed yet.

@monban monban reopened this Oct 19, 2020
@monban monban added this to To do in Game Control Nov 1, 2020
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