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Chapter 6/enemy states #160

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Chapter 6/enemy states #160

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codefactor.io / CodeFactor failed Aug 9, 2023 in 1s

17 issues found.

Annotations

Check notice on line 6 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankController.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankController.cs#L6

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 18 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankController.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankController.cs#L18

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 118 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankController.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankController.cs#L118

Insert parentheses within the arithmetic expression to declare the operator precedence. (SA1407)

Check notice on line 7 in Assets/Scripts/Core Components/Tank/PlayerTank/PlayerTankController.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/PlayerTank/PlayerTankController.cs#L7

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 5 in Assets/Scripts/Core Components/Tank/TankView.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/TankView.cs#L5

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 70 in Assets/Scripts/Core Components/Ammo/Bullet/BulletView.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Ammo/Bullet/BulletView.cs#L70

A closing curly bracket must not be preceded by a blank line. (SA1508)

Check notice on line 24 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankService.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankService.cs#L24

A closing curly bracket must not be preceded by a blank line. (SA1508)

Check notice on line 13 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankService.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankService.cs#L13

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 23 in Assets/Scripts/Scriptable Objects/Tank/TankScriptableObject.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Scriptable Objects/Tank/TankScriptableObject.cs#L23

The code must not contain multiple blank lines in a row. (SA1507)

Check notice on line 5 in Assets/Scripts/Core Components/Tank/PlayerTank/PlayerTankService.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/PlayerTank/PlayerTankService.cs#L5

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 2 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankModel.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankModel.cs#L2

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 32 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStateIdle.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStateIdle.cs#L32

A closing curly bracket must not be preceded by a blank line. (SA1508)

Check notice on line 4 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStateIdle.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStateIdle.cs#L4

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 4 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStatePatrol.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStatePatrol.cs#L4

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 4 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStateChase.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStateChase.cs#L4

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 4 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStateAttack.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankStates/EnemyTankStateAttack.cs#L4

An opening curly bracket must not be followed by a blank line. (SA1505)

Check notice on line 5 in Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankRangeCollider.cs

See this annotation in the file changed.

@codefactor-io codefactor-io / CodeFactor

Assets/Scripts/Core Components/Tank/EnemyTank/EnemyTankRangeCollider.cs#L5

An opening curly bracket must not be followed by a blank line. (SA1505)