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Acheivement system #162
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Acheivement system #162
Commits on Jul 16, 2023
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created generic singleton script and inherited enemy and player tank class from the generic class.
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1. Created Generic singleton for enemy and player tank class. 2. fixed min attribute ambiguous issue.
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Added the ability to destroy the gameobject instead of she script.
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Commits on Jul 18, 2023
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Commits on Jul 25, 2023
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Commits on Jul 26, 2023
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Commits on Jul 28, 2023
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1. Included different Tank types and Bullet types using scriptable objects. 2. Spawn enemies at different location with random patrolling. 3. Ability to shoot bullets and destroy enemy tanks.
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Commits on Jul 29, 2023
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Commits on Aug 4, 2023
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When the player is destroyed, the other enemy tanks are destroyed and finally the whole world is destroyed slowly using coroutines. 'X' is assigned as key to destruct player for testing purpose.
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Commits on Aug 7, 2023
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Added a StateMachine to the TankController to manage different states of the enemy tank
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Commits on Aug 12, 2023
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Imlemented 3 types of Acheivements based on 1. Bullet fired, 2. Distance travelled, 3. Kills. using Observer pattern. Each type have 3 different acheivement states to unlock based on parameters.
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