Feature6 enemy states #173
128 issues fixed. 43 issues found.
Annotations
Check notice on line 131 in Assets/StorePackage/Joystick Pack/Scripts/Base/Joystick.cs
codefactor-io / CodeFactor
Assets/StorePackage/Joystick Pack/Scripts/Base/Joystick.cs#L98-L131
Complex Method
Check notice on line 10 in Assets/_Scripts/Managers/GameManager.cs
codefactor-io / CodeFactor
Assets/_Scripts/Managers/GameManager.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 8 in Assets/_Scripts/Managers/GameManager.cs
codefactor-io / CodeFactor
Assets/_Scripts/Managers/GameManager.cs#L8
An opening curly bracket must not be followed by a blank line. (SA1505)
Check notice on line 34 in Assets/_Scripts/MVC/Tank/TankModel.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Tank/TankModel.cs#L34
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 32 in Assets/_Scripts/MVC/Tank/TankModel.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Tank/TankModel.cs#L32
The code must not contain multiple blank lines in a row. (SA1507)
Check notice on line 33 in Assets/_Scripts/MVC/Tank/TankModel.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Tank/TankModel.cs#L33
The code must not contain multiple blank lines in a row. (SA1507)
Check notice on line 17 in Assets/_Scripts/MVC/Tank/TankController.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Tank/TankController.cs#L17
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 31 in Assets/_Scripts/MVC/Tank/TankController.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Tank/TankController.cs#L31
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 31 in Assets/_Scripts/States/TankStates/TankState.cs
codefactor-io / CodeFactor
Assets/_Scripts/States/TankStates/TankState.cs#L31
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 18 in Assets/_Scripts/States/TankStates/TankChasingState.cs
codefactor-io / CodeFactor
Assets/_Scripts/States/TankStates/TankChasingState.cs#L18
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 15 in Assets/_Scripts/ScriptableObjectsScripts/TankScriptableObject.cs
codefactor-io / CodeFactor
Assets/_Scripts/ScriptableObjectsScripts/TankScriptableObject.cs#L15
The code must not contain multiple blank lines in a row. (SA1507)
Check notice on line 13 in Assets/StorePackage/Joystick Pack/Examples/JoystickPlayerExample.cs
codefactor-io / CodeFactor
Assets/StorePackage/Joystick Pack/Examples/JoystickPlayerExample.cs#L13
Insert parentheses within the arithmetic expression to declare the operator precedence. (SA1407)
Check notice on line 14 in Assets/_Scripts/Extensions/VectorExtension.cs
codefactor-io / CodeFactor
Assets/_Scripts/Extensions/VectorExtension.cs#L14
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 13 in Assets/_Scripts/Extensions/VectorExtension.cs
codefactor-io / CodeFactor
Assets/_Scripts/Extensions/VectorExtension.cs#L13
The code must not contain multiple blank lines in a row. (SA1507)
Check notice on line 10 in Assets/_Scripts/MVC/Bullet/BulletModel.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Bullet/BulletModel.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/MVC/Bullet/BulletService.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Bullet/BulletService.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/MVC/Bullet/BulletView.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Bullet/BulletView.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/MVC/Enemy/EnemyController.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Enemy/EnemyController.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/MVC/Enemy/EnemyModel.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Enemy/EnemyModel.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/MVC/Enemy/EnemyService.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Enemy/EnemyService.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/MVC/Enemy/EnemyView.cs
codefactor-io / CodeFactor
Assets/_Scripts/MVC/Enemy/EnemyView.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/States/EnemyStates/EnemyAttackState.cs
codefactor-io / CodeFactor
Assets/_Scripts/States/EnemyStates/EnemyAttackState.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/States/EnemyStates/EnemyChasingState.cs
codefactor-io / CodeFactor
Assets/_Scripts/States/EnemyStates/EnemyChasingState.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/States/EnemyStates/EnemyIdleState.cs
codefactor-io / CodeFactor
Assets/_Scripts/States/EnemyStates/EnemyIdleState.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)
Check notice on line 10 in Assets/_Scripts/States/EnemyStates/EnemyPatrolingState.cs
codefactor-io / CodeFactor
Assets/_Scripts/States/EnemyStates/EnemyPatrolingState.cs#L10
A closing curly bracket must not be preceded by a blank line. (SA1508)