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Releases: prepsure/team-create-hats

v4.1.6

03 Mar 03:35
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Future Proofing

v4.1.5

14 Sep 06:21
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Fixes

  • Fixed hats jittering when the "New Studio Camera Controls" beta is enabled
  • Fixed errors when using "Import Hats from Character" while wearing layered clothing
    • specifically when meshparts have WrapLayer or SurfaceAppearance as descendants

Features

  • Layered clothing can now be imported as accessories

v4.1.4

10 May 22:31
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Fixes

  • Use new Collision Group methods to remove warnings from console

v4.1.3

15 May 18:27
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Technical Changes

  • Meshpart accessories can now be imported (will be converted to special meshes)

v4.1.2

25 Mar 05:12
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Changes

  • Hats will now have scripts removed from them before being inserted
    • This means the plugin won't need script injection permissions to insert these hats

Fixes

  • Hats can no longer be selected by dragging the selection box

Technical Changes

  • Removed miscellaneous empty functions

v4.1.1

15 Mar 00:18
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Changes

  • Hat folders are now parented to workspace.Terrain instead of workspace

Fixes

  • Fixed bug when importing hats rapidly where they could mess with the internal hat list
  • Fixed error with removing a hat when having the id field selected

Technical Changes

  • Removed HatController update event as it wasn't being used for anything

v4.1.0

09 Mar 17:02
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Additions:

  • Rotation Property
    • Can now set the rotation of a hat to a specified number of degrees around each coordinate axis
  • Split old Rotation property into Offset Method and Rotation Method
    • Each of these has a "relative to camera" and "relative to world" setting that determines if offset and rotation should be applied according to camera orientation
  • Particle Property
    • Added a checkbox to enable particles for individual hats
    • Be aware that most hats with particles also have scripts in them, so the plugin will need script injection permissions if attempting to import one
    • This will only appear in the config window in cases where your hat has Fire, Smoke, Sparkles, or a ParticleEmitter in its model

Fixes:

  • Attachments are now removed when hats are imported
  • Hats now can't be accidentally selected in the viewport thanks to using a collision group that isn't collidable with Default
  • Background of import popup is no longer cut off when scrolling
  • Fixed a bug with importing where UI might not update

Technical Changes:

  • UI now uses UIListLayout instead of explicit positioning

v4.0.0

05 Mar 03:25
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Team Create with Hats is a plugin for wearing hats in team create. It has now gone through 3 major revisions, however, these version numbers were never public, so I guess we're going from 1.0.0 -> 4.0.0.

Comparisons:

UI

image -> image

Thumbnail

->

Patch Notes

Additions:

  • Wear up to 10 accessories (previously only 1!)
  • Preview window
    • Pan and zoom to your heart's content
    • Rotation of the model follows your camera's rotation
    • Can choose to highlight the currently selected hat in the configuration window
  • Import your character's accessories from the website
    • All accessories will be wiped and new ones inserted
    • A warning will pop up when using this feature telling you your accessories will be reset
  • Offset property
    • Height property was removed as you can now set the Y value of the offset
  • Scale property
    • Scale multiplies by the default scale of the hat when applied
  • Rotation method
    • Controls in what order transformations get applied to your hat
    • "relative to camera" locks the accessory to the camera
      • This is good for hats
    • "copy camera" offsets the accessory and then copies the camera rotation
      • This is good for pets and little friends :>
  • Redid the UI with a new style that should give you a nicer experience
    • Implements changing the cursor over buttons, checkboxes, and text fields
    • Gave everything a nice coat of paint
    • Support for both light theme and dark theme, but this was already a thing

Fixes:

  • Your old hats get deleted upon rejoining the team create session
    • This fixes the issue of your hats littering the workspace (sorry!)
  • Hats can't get stuck in limbo if using :Destroy() on them anymore
    • I don't expect that many people faced this, but I made it more robust anyway
    • Sometimes errors would get spammed in the output because of something like this, that's now fixed
  • Overall hat protection has been overhauled and improved
  • If an id wasn't an accessory, errors could spam the output until studio closed, this has been fixed

Technical Changes:

  • Rewrote entire plugin using Rojo
  • UI now uses Roact
  • Code is much cleaner and is structured better overall
  • The plugin is also open sourced on GitHub. If you find any bugs or issues, let me know here!