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Releases: princeton-vl/infinigen

v1.4.0 - Preliminary release of Infinigen-Indoors

18 Jun 16:44
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v1.3.3 - Render improvements, OBJ/USD Exporter

26 May 16:30
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v1.3.1

  • Fix configuration bug causing massive render slowdown
  • Create video trajectories with noisier camera motion

v1.3.2

  • @David-Yan1 USD/OBJ exporter & documentation, add export options to generate_individual_assets

v1.3.3

  • @mazeyu Bugfix camera code to allow multiple cameras, prevent all-water frames
  • Tweak rendering settings
  • Tweak test lists & add timeouts, pass all tests

v1.2.0 - Integrate OcMesher terrain meshing

13 Dec 23:55
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  • Integrated OcMesher for terrain meshing, enabled using video.gin. Greatly improves video speed & quality, and allows multi-viewpoint terrain meshes for export to other software.
  • See https://github.com/princeton-vl/OcMesher for more details

v1.1.1 - Update to Blender3.6, improved installation, add tests

13 Dec 23:47
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  • Update to blender 3.6, install blender either via pip or standalone
  • Restructure project into an infinigen python package and infinigen_examples directory
  • Add unit tests

v1.0.4 - Pre-generated data release, ground truth updates, render throughput improvements

16 Oct 20:02
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  • See this documentation for instructions to download our early access data-release!
  • Reformat "frames" folder to be more intuitive / easier to dataload
  • ground truth updates
  • render throughput improvements
oct16_teaser.mp4

v1.0.3

15 Aug 22:52
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  • Code release for fire and water simulations shown in the launch video
  • New documentation, including an initial guide on implementing your own assets
  • Improvements to manage_datagen_jobs

image (6)

v1.0.2 - New documentation, plant improvements, disk usage & reproducibility improvements

28 Jul 22:42
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Merge pull request #115 from princeton-vl/develop

v1.0.2 - New documentation, plant improvements, disk and reproducibility improvements

v1.0.1 - BSD-3 license, expanded ground-truth docs, show line-credits, miscellaneous fixes

01 Jul 15:25
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