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graph-project

Game Name Sky wars

This sky wars game is based on old sky ship game where you have to save your ship in the sky from another flying ships and you have to shot them to save and get the score .

First i defined all my enemys in my css.

        /*Creating all the enemy's*/
        .enemy1{
            width: 38px;
            height: 55px;
            background-image: url(enemy1.png);
        }
        .enemy2{
             width: 38px;
            height: 55px;
            background-image: url(enemy2.png);
        }
        .enemy3{
             width: 58px;
            height: 50px;
            background-image: url(enemy3.png);
        }
        .enemy4{
             width: 60px;
            height: 40px;
            background-image: url(enemy4.png);

Giving my enemys width and height and which enemy is that refrence to the image for eg - enemy1.png

Defining the button and score and how many enemys are killed

		<div>hits:<span id="hits">0</span></div>
		<div>score:<span id="score">0</span></div>
	</div>
      
	<button id="restart">Restart</button>

    
</body>

To show how many enemys i have killed so far and if your game over then restart button to restart the game .

For selection of enemys.

var enemiesTypes = {
	1:{
		speed:3,
		W: 38,   //height
	    H: 55,    //width
        //how many hits it will take to die 
	    health: 1,
	    score: 1, //how much score you get after killing this enemy
	    className: 'enemy1'   
	},
	2:{
		speed:5,
		W: 50,
	    H: 41,
	    health: 1,
	    score: 2,
	    className: 'enemy2'
	},
	3:{
		speed:5,
		W: 53,
	    H: 43,
	    health: 2,
	    score: 3,
	    className: 'enemy3'
	},
	4:{
		speed:7,
		W: 55,
	    H: 35,
	    health: 1,
	    score: 4,
	    className: 'enemy4'

This is for selection of enemys randomly and how they are defined and which speed they come and health means how many fires they will take to die and how much score they give .

There is reference provided in the code .

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