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Godot 4: Game + Server

My first attempt at programming a Client-Server socket, using the Godot's API for client-side stuff and standard C#'s UDP for Server side

My plan here is to create a template for any multiplayer game idea that I might have in the future. Building the server in standard C# in order to make the server more engine-agnostic.

.NET Version: 7

Godot Version: 4.0.3.stable.mono

What now?

The sever works, but I think that in the future I might move some of the client-side code to the server.

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