A simple and easy-to-use library to enjoy videogames programming
-
Updated
Jul 1, 2024 - C
A simple and easy-to-use library to enjoy videogames programming
An Easy-to-use, Scalable and High-performance RLHF Framework (70B+ PPO Full Tuning & Iterative DPO & LoRA & Mixtral)
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Rust bindings for raylib
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
Raylib C++ Starter Template for VSCODE
XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces
Raylib C++ Starter Template for VSCODE V2
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Add a description, image, and links to the raylib topic page so that developers can more easily learn about it.
To associate your repository with the raylib topic, visit your repo's landing page and select "manage topics."