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Stereowrap is an emulation layer implementing stereoscopic OpenGL visuals on top of non stereo capable OpenGL implementations.

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stereowrap - 0.1

About
-----
Stereowrap is an emulation layer implementing stereoscopic OpenGL visuals on
top of non stereo capable OpenGL implementations. To do that it overrides,
using LD_PRELOAD, the GLX visual selection functions (glXChooseVisual and
glXChooseFBConfig), glDrawBuffer, and glXSwapBuffers to capture and composite
the two stereo images rendered by the application, in a number of ways. 

Currently stereowrap supports presenting the stereo pair in the following ways:
 * parallel side-by-side (-m parallel)
 * side-by-side (-m cross)
 * color anaglyph:
   - red-cyan (-m redcyan)
   - red-blue (-m redblue)
   - green-magenta (-m greenmagenta)
   - colorcode3d, aka amber-blue (-m colorcode) 
 * sequential left/right sync-ed to vblank (-m sequential) 

License
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Copyright (C) 2010 - 2011 John Tsiombikas <[email protected]>
Stereowrap is free software, distributed under the terms of the GNU General
Public License version 3, or any later version published by the Free Software
Foundation. See COPYING file for details.

Installation and Usage
----------------------
Just type "make" to compile stereowrap, and "make install" to install it. In
order to run a stereoscopic OpenGL program just type stereowrap, followed by the
name of the program. The stereo presentation method can be chosen using the -m
option (see stereowrap -h for help regarding the various options).

Example:
$ stereowrap -m redcyan glxgears -stereo

Note: command-line options to stereowrap must preceed the name of the program
you wish to wrap, any argument after that is passed to the program itself.

Patent Issues
-------------
The ColorCode3D anaglyph method is patented (US Patent #6687003). I live in the
EU so I don't give a shit, but if you care you may compile stereowrap with
colorcode disabled. Just modify the Makefile and add -DNOCOLORCODE at the end of
the CFLAGS line to do that.

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Stereowrap is an emulation layer implementing stereoscopic OpenGL visuals on top of non stereo capable OpenGL implementations.

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