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1.6.4: Improvement to the training mechanics

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@GarwelGarwel GarwelGarwel released this 20 Jan 20:00
· 25 commits to master since this release
7107e94

This release marks 6 years since Kerbal Health, my first game mod ever, was published. It's been a ride! I want to thank everyone who enjoyed this mod, criticized it (in a civil manner), provided ideas and other feedback and especially helped with pull requests. With KSP2 around the corner, I don't know if I'm going to do any more significant releases of Kerbal Health, but I do plan to issue fixes and rebuilds when necessary.

  • Changed: Made the training system more consistent on vessels that utilize multiple parts of multiple types. It is now assumed that kerbals use parts (and therefore experience stress) in the proportion of the number of parts of a type on the vessel. So if you have 3 labs and 1 Hitchhiker, stress from labs will weigh 3x more than from the Hitchhiker.
  • Unfortunately, this change required some tweaks to the save files. So it is recommended that you visit every crewed vessel after loading the game to update the relevant values. Downgrading to Kerbal Health 1.6.3 and lower is also not guaranteed.