Skip to content

1.6.6: Quirks improvements and fixes

Compare
Choose a tag to compare
@GarwelGarwel GarwelGarwel released this 14 Jan 15:06
· 6 commits to master since this release
966e9dd
  • Added: Detailed quirk information (click ? next to the list of kerbal's quirks in Health Monitor)
  • Added: Agoraphobic and Carefree quirks
  • Changed: Kerbals now have a chance to acquire quirks when they first appear in game (i.e. at level 0). When you load your save for the first time after updating, the existing kerbals may acquire quirks (including bad ones), so be careful.
  • Changed: Max number of quirks is now 5 by default instead of 2. Only affects new games.
  • Changed: EVA factor now drains 18 HP/day instead of 8
  • Updated: BDB patch
  • Improved: Some optimization and refactoring
  • Fixed: Some factors weren't correctly affected by quirks, conditions etc.
  • Fixed: Unstable quirk didn't affect panic attack chance
  • Fixed: Syntax error in the MKS patch
  • Fixed: CLS-related NRE
  • Fixed: Minor memory leaks due to not releasing some event handlers