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1.17.13

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@marwie marwie released this 19 Mar 13:09

[1.17.13] - 2021-03-10

  • Fixed issue when loading a Sprite from a SpriteAtlas from an Addressable folder in AssetDatabase mode.
  • Fixed bug in AssetReference "Make Addressable" functionality (when referencing an asset no longer addressable)
  • Fixed bug with cyclic references in profile variable causing an infinite loop.
  • Fixed bug where cached asset type could get stuck with DefaultType, an invalid Editor type
  • Fixed issue where AsyncOperationHandle.Completed is called after AsyncOperationHandle.Task returns when the handle is already done.
  • Fixed some faulty logic in GetDownloadStatus() when errors occur
  • Removed extra dependencies that were being flagged as modified when running Check For Content Update Restrictions.
  • Fixed a bug where the result of a Task could be inconsistent and return null given certain race conditions
  • Fixed bug where UnloadSceneAsync decreased ref count more than once, and added unload scene to Release if ref count goes to zero
  • Fixed issue where a popup appears when an AddressableAsset file is being modified even if the file is checked out locally.
  • Fixed bug where fast mode wasn't showing events in the profiler
  • Remove check for isUpdating and isCompiling so GetSettings(true) still tries to load the settings when compiling or updating
  • Fixed issue where modified local static bundle dependencies fail to load after updating a previous build. Fix is compatible with older shipped content.